BY THE REGULATIONS

Chess Time Control Calculator

Classify a time control as blitz, rapid or standard under FIDE Laws, compare it with Lichess categories and estimate how long games will last.

Chess Time Control Calculator

How FIDE classifies time controls

The FIDE Laws of Chess define categories by the time each player has for 60 moves: base time plus any extra time added later plus 60 times the increment. Blitz is 10 minutes or less per player; rapid is more than 10 and less than 60 minutes; standard, often called classical, is 60 minutes or more. A 15-minute game with a 10-second increment counts as 15 + 60 × 10 seconds = 25 minutes, so it is rapid. 3 minutes plus 2 seconds counts as 5 minutes, blitz. 45 minutes plus 15 seconds counts as exactly 60 minutes and is therefore a standard game for rating purposes, a fact many organisers use to run one-day classical events.

Online categories are different

Online servers use their own conventions. Lichess estimates game duration as base time plus 40 times the increment and classifies under 30 seconds as UltraBullet, under 3 minutes as Bullet, under 8 minutes as Blitz, under 25 minutes as Rapid and longer as Classical. As a result, 10 minutes with no increment is blitz under FIDE's Laws but rapid on Lichess, because its estimate of 600 seconds falls in the rapid band. A common misconception is that a rating on one server or in one category transfers directly to another; they are separate rating pools with different player populations.

How long will the round take?

For scheduling, the useful number is the maximum length of a game: twice the time each player could use. For an expected 40 moves, a 15 + 10 game can last up to 2 × (15 + 40 × 10 seconds) = 43 minutes. A classic FIDE time control of 90 minutes for the whole game plus 30 minutes added after move 40 and 30 seconds per move from the start can last 2 × (90 + 30 + 40 × 0.5) = 280 minutes for 40 moves, over four and a half hours, and longer if the game goes beyond 40 moves. Organisers should schedule from the maximum, not the average, and add time for pairings and late finishes.

Increment and delay

Increments, also called Fischer increments, add time after every move and mean that a player can never lose on time with many moves to make in a won position, provided each move is quick. Delay, used mostly in the United States, holds the clock for a few seconds each move without adding unused time. They change the feel of the end of a game more than its length. FIDE rated events with increments must use clocks capable of them, and the Laws' quickplay finish rules apply only to games without increment.

How to use it

  1. Enter the base time per player in minutes.
  2. Enter the increment per move in seconds and any extra time added later, such as after move 40.
  3. Enter the number of moves you expect, around 40 for most games.
  4. Read the FIDE category, the Lichess category and the maximum game length for scheduling.

Questions from the tournament hall

What is the difference between blitz, rapid and classical chess?

Under the FIDE Laws, the time for 60 moves per player decides: blitz is 10 minutes or less, rapid more than 10 and less than 60, and standard or classical 60 minutes or more. Time is base plus extra time plus 60 times the increment.

Is 15+10 rapid or blitz?

Rapid. Under FIDE's rule, 15 minutes plus 60 moves × 10 seconds is 25 minutes per player, which is between 10 and 60 minutes. Lichess also classifies 15+10 as rapid, because its estimate of 15 minutes plus 40 × 10 seconds is under 25 minutes.

Why is 10+0 rapid on Lichess but blitz in FIDE?

Because the boundaries differ. FIDE blitz includes 10 minutes or less per player, so 10+0 is blitz. Lichess classifies games by estimated duration in seconds, and 600 seconds falls into its rapid band, which starts at 480 seconds.

How long does a classical chess game last?

With 90 minutes plus 30 seconds per move and 30 minutes added after move 40, a 40-move game can last up to about four and a half hours with both clocks run down, and longer if it goes past move 40. Most games finish sooner.

Disclaimer: Chess results apply FIDE's published rating, title and tiebreak rules to the figures you enter. They are not official ratings, norm certificates or tournament rulings. FIDE's published lists, the event's regulations and the chief arbiter decide; national federations and online servers use their own rating systems.